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godot/servers/rendering/renderer_rd
Rémi Verschelde f7d6924afb
Merge pull request #100677 from clayjohn/light2d-cull
Properly transform light rect and occluder rect to perform Light2D culling in canvas space
2024-12-22 00:10:12 +01:00
..
effects
environment
forward_clustered
forward_mobile
shaders
spirv-reflect
storage_rd
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_hash_map_rd.h
renderer_canvas_render_rd.cpp Merge pull request #100677 from clayjohn/light2d-cull 2024-12-22 00:10:12 +01:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h