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godot/editor/run
Thaddeus Crews 620a4f17a8
Merge pull request #109637 from van800/shakhov/dap
Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments
2025-10-24 11:23:05 -05:00
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editor_run.cpp EditorRun: Load `override.cfg` to get window configuration for embedded mode 2025-10-20 16:59:38 +02:00
editor_run.h
editor_run_bar.cpp Merge pull request #109637 from van800/shakhov/dap 2025-10-24 11:23:05 -05:00
editor_run_bar.h Extend DAP to allow debug main/current/specific_scene and also commanline arguments - fix https://github.com/godotengine/godot-proposals/discussions/12121 2025-09-19 09:21:21 +02:00
editor_run_native.cpp [Android] Add export option to use "scrcpy" to run project from editor. 2025-10-14 15:12:48 +03:00
editor_run_native.h
embedded_process.cpp Remove `#include "scene/main/timer.h"` from `control.h` 2025-10-05 14:41:06 +09:00
embedded_process.h Remove `#include "scene/main/timer.h"` from `control.h` 2025-10-05 14:41:06 +09:00
game_view_plugin.cpp Add game speed controls to the embedded game window 2025-10-05 11:13:15 +05:30
game_view_plugin.h Add game speed controls to the embedded game window 2025-10-05 11:13:15 +05:30
run_instances_dialog.cpp
run_instances_dialog.h