..
2d
Improve `NavMeshGenerator2D::generator_bake_from_source_geometry_data` performance
2024-11-11 12:31:19 +01:00
3d
Mend gaps in meshes caused by trigonometric funcs.
2024-12-06 17:10:12 +02:00
SCsub
Use `qoa.c` and custom compress procedure
2024-12-05 13:20:09 -03:00
animated_texture.cpp
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
animated_texture.h
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
animation.compat.inc
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
animation.cpp
Set clang-format `RemoveSemicolon` rule to `true`
2024-10-25 13:49:43 -04:00
animation.h
Add markers to animation
2024-09-29 17:27:36 +09:00
animation_library.cpp
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
animation_library.h
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
atlas_texture.cpp
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
atlas_texture.h
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
audio_stream_polyphonic.compat.inc
Add samples playback support
2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
audio_stream_polyphonic.h
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
audio_stream_wav.cpp
Use `qoa.c` and custom compress procedure
2024-12-05 13:20:09 -03:00
audio_stream_wav.h
Use `qoa.c` and custom compress procedure
2024-12-05 13:20:09 -03:00
bit_map.cpp
Avoid expensive sqrt operation in hot loop of BitMap.grow_mask
2024-09-12 11:04:57 -03:00
bit_map.h
…
bone_map.cpp
…
bone_map.h
…
camera_attributes.cpp
Set clang-format `RemoveSemicolon` rule to `true`
2024-10-25 13:49:43 -04:00
camera_attributes.h
Style: Apply new `clang-format` changes
2024-09-20 08:09:48 -05:00
camera_texture.cpp
Add linux camera support
2024-09-25 12:08:06 +02:00
camera_texture.h
Add linux camera support
2024-09-25 12:08:06 +02:00
canvas_item_material.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
canvas_item_material.h
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
color_palette.cpp
Save color palette as resources to reuse later
2024-12-06 20:16:06 +07:00
color_palette.h
Save color palette as resources to reuse later
2024-12-06 20:16:06 +07:00
compositor.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compositor.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compressed_texture.cpp
Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-16 22:41:05 +08:00
compressed_texture.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
curve.cpp
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
curve.h
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
curve_texture.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
curve_texture.h
…
environment.cpp
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
environment.h
Add optional depth fog
2024-02-17 22:39:34 -03:00
external_texture.cpp
ExternalTexture: Avoid error when destroyed without having been used
2024-10-23 10:04:38 +02:00
external_texture.h
ExternalTexture: Avoid error when destroyed without having been used
2024-10-23 10:04:38 +02:00
font.compat.inc
…
font.cpp
Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift
2024-12-02 17:20:07 +01:00
font.h
Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift
2024-12-02 17:20:07 +01:00
gradient.cpp
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gradient.h
…
gradient_texture.cpp
Fix pink GradientTexture2D
2024-09-26 09:50:55 -03:00
gradient_texture.h
Fix pink GradientTexture2D
2024-09-26 09:50:55 -03:00
image_texture.cpp
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image_texture.h
…
immediate_mesh.cpp
Fix immediate mesh modifications that don't call set_mesh
2024-10-03 18:08:49 -06:00
immediate_mesh.h
…
label_settings.cpp
[Label] Handle text as multiple independent paragraphs.
2024-11-14 11:29:46 +02:00
label_settings.h
[Label] Handle text as multiple independent paragraphs.
2024-11-14 11:29:46 +02:00
material.cpp
Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering
2024-12-11 15:44:06 +01:00
material.h
Restore dirty list for BaseMaterial3D but don't use it on resource loader.
2024-11-27 10:37:19 -03:00
mesh.cpp
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +01:00
mesh.h
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-11 16:48:14 -05:00
mesh_data_tool.compat.inc
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mesh_data_tool.cpp
…
mesh_data_tool.h
…
mesh_texture.cpp
…
mesh_texture.h
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multimesh.cpp
Fix `MultiMesh` errors in editor and resource duplication
2024-10-26 02:45:54 -03:00
multimesh.h
Fixed Timestep Interpolation: MultiMesh
2024-08-18 17:14:59 +02:00
navigation_mesh.cpp
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 -06:00
navigation_mesh.h
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
packed_scene.cpp
Avoid duplicating signals from scene instances into packed scenes
2024-11-29 18:29:08 +01:00
packed_scene.h
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
particle_process_material.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
particle_process_material.h
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +02:00
physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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placeholder_textures.h
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portable_compressed_texture.cpp
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 -06:00
portable_compressed_texture.h
…
resource_format_text.cpp
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +01:00
resource_format_text.h
Universalize UID support in all resource types
2024-11-11 15:59:56 +01:00
shader.compat.inc
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
shader.cpp
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
2024-10-21 16:39:13 -05:00
shader.h
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
2024-10-21 16:39:13 -05:00
shader_include.cpp
…
shader_include.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
skeleton_profile.cpp
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
skeleton_profile.h
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
sky.cpp
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sky.h
…
sprite_frames.cpp
Use `SceneStringName` in more places
2024-12-02 14:39:16 +01:00
sprite_frames.h
Add duplicate animation
2024-09-01 17:00:47 +02:00
style_box.cpp
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-11 16:48:14 -05:00
style_box.h
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-11 16:48:14 -05:00
style_box_flat.cpp
Codestyle improvements in style_box_flat.cpp
2024-12-03 22:03:53 +02:00
style_box_flat.h
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style_box_line.cpp
…
style_box_line.h
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style_box_texture.cpp
…
style_box_texture.h
…
surface_tool.cpp
Rewrite index optimization code for maximum efficiency
2024-11-04 06:58:06 -08:00
surface_tool.h
Rewrite index optimization code for maximum efficiency
2024-11-04 06:58:06 -08:00
syntax_highlighter.cpp
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +01:00
syntax_highlighter.h
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
text_file.cpp
…
text_file.h
…
text_line.cpp
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
text_line.h
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
text_paragraph.cpp
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
text_paragraph.h
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
texture.cpp
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-11 16:48:14 -05:00
texture.h
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-11 16:48:14 -05:00
texture_rd.cpp
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
2024-11-11 15:31:43 +03:00
texture_rd.h
…
theme.cpp
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
theme.h
Improve Editor Inspector/Theme item lookup performance
2024-08-20 13:39:40 -04:00
video_stream.cpp
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-11 16:48:14 -05:00
video_stream.h
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-11 16:48:14 -05:00
visual_shader.cpp
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
visual_shader.h
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
visual_shader_nodes.compat.inc
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
visual_shader_nodes.cpp
Merge pull request #97365 from aaronp64/vector_compose_input_defaults
2024-11-29 22:46:05 +01:00
visual_shader_nodes.h
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-10-19 12:18:34 -07:00
visual_shader_particle_nodes.cpp
Reduce and prevent unnecessary random-access to `List`
2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp
…
visual_shader_sdf_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
world_2d.cpp
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
world_2d.h
Remove self includes in some files
2024-02-27 17:10:54 +01:00