mirror of https://github.com/godotengine/godot
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). |
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| .. | ||
| api | ||
| export | ||
| SCsub | ||
| audio_driver_javascript.cpp | ||
| audio_driver_javascript.h | ||
| detect.py | ||
| dom_keys.h | ||
| engine.js | ||
| http_client.h.inc | ||
| http_client_javascript.cpp | ||
| http_request.h | ||
| http_request.js | ||
| javascript_eval.cpp | ||
| javascript_main.cpp | ||
| logo.png | ||
| os_javascript.cpp | ||
| os_javascript.h | ||
| platform_config.h | ||
| power_javascript.cpp | ||
| power_javascript.h | ||
| pre.js | ||
| run_icon.png | ||