mirror of https://github.com/godotengine/godot
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). |
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| .. | ||
| arvr | ||
| doc_classes | ||
| gdnative | ||
| include | ||
| nativescript | ||
| pluginscript | ||
| SCsub | ||
| config.py | ||
| gd_native_library_editor.cpp | ||
| gd_native_library_editor.h | ||
| gdnative.cpp | ||
| gdnative.h | ||
| gdnative_api.json | ||
| register_types.cpp | ||
| register_types.h | ||