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godot/editor/debugger/debug_adapter
Michael Alexsander 6862edcede
Move `RuntimeNodeSelect` to its own files
2026-01-29 11:02:25 -03:00
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debug_adapter_parser.cpp Refactor debugging on a device with DAP - now possible with all device types 2025-11-11 22:54:01 +01:00
debug_adapter_parser.h Merge pull request #109637 from van800/shakhov/dap 2025-10-24 11:23:05 -05:00
debug_adapter_protocol.cpp Fix potential DAP crash at startup 2025-12-19 16:26:20 +01:00
debug_adapter_protocol.h Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
debug_adapter_server.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
debug_adapter_server.h Remove unused private variables in `godot/editor` 2025-12-07 02:55:08 -08:00
debug_adapter_types.h DAP: Enable showing errors to users, previously they were hardcoded to 'showUser = false', this sets it to 'true'. fixes #112965 2025-11-19 21:10:08 +01:00