| .. |
|
dummy
|
Fix never ending loop with overlapping probes
|
2024-03-05 10:07:56 +11:00 |
|
environment
|
…
|
|
|
renderer_rd
|
Consistantly use USE_MULTIVIEW as the define in shaders
|
2024-03-11 14:40:00 +11:00 |
|
storage
|
Fix never ending loop with overlapping probes
|
2024-03-05 10:07:56 +11:00 |
|
SCsub
|
…
|
|
|
renderer_canvas_cull.cpp
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
|
renderer_canvas_cull.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
|
renderer_canvas_render.cpp
|
…
|
|
|
renderer_canvas_render.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
|
renderer_compositor.cpp
|
…
|
|
|
renderer_compositor.h
|
…
|
|
|
renderer_geometry_instance.cpp
|
…
|
|
|
renderer_geometry_instance.h
|
…
|
|
|
renderer_scene_cull.cpp
|
Fix lightmap capture not applied in one octant
|
2024-03-08 12:43:38 +01:00 |
|
renderer_scene_cull.h
|
…
|
|
|
renderer_scene_occlusion_cull.cpp
|
…
|
|
|
renderer_scene_occlusion_cull.h
|
…
|
|
|
renderer_scene_render.cpp
|
…
|
|
|
renderer_scene_render.h
|
…
|
|
|
renderer_viewport.cpp
|
…
|
|
|
renderer_viewport.h
|
…
|
|
|
rendering_context_driver.cpp
|
…
|
|
|
rendering_context_driver.h
|
…
|
|
|
rendering_device.compat.inc
|
…
|
|
|
rendering_device.cpp
|
Vulkan: Don't warn about pipelines cache if missing
|
2024-03-05 16:39:14 +01:00 |
|
rendering_device.h
|
Remove self includes in some files
|
2024-02-27 17:10:54 +01:00 |
|
rendering_device_binds.cpp
|
…
|
|
|
rendering_device_binds.h
|
…
|
|
|
rendering_device_commons.cpp
|
Make shader binary alignment handling simpler and more robust
|
2024-03-06 11:48:23 +01:00 |
|
rendering_device_commons.h
|
Ensure specialization constants come sorted from reflection
|
2024-03-12 14:42:01 +01:00 |
|
rendering_device_driver.cpp
|
Ensure specialization constants come sorted from reflection
|
2024-03-12 14:42:01 +01:00 |
|
rendering_device_driver.h
|
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
|
2024-02-27 16:36:59 +01:00 |
|
rendering_device_graph.cpp
|
…
|
|
|
rendering_device_graph.h
|
…
|
|
|
rendering_light_culler.cpp
|
Disable all 3D nodes, physics, and resources when compiling without 3D
|
2024-03-11 01:00:55 -07:00 |
|
rendering_light_culler.h
|
…
|
|
|
rendering_method.cpp
|
…
|
|
|
rendering_method.h
|
…
|
|
|
rendering_server_default.cpp
|
…
|
|
|
rendering_server_default.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
|
rendering_server_globals.cpp
|
…
|
|
|
rendering_server_globals.h
|
…
|
|
|
shader_compiler.cpp
|
…
|
|
|
shader_compiler.h
|
Change shader compiler default setting to avoid doctool error
|
2024-02-29 11:01:56 +08:00 |
|
shader_language.cpp
|
…
|
|
|
shader_language.h
|
…
|
|
|
shader_preprocessor.cpp
|
…
|
|
|
shader_preprocessor.h
|
…
|
|
|
shader_types.cpp
|
…
|
|
|
shader_types.h
|
…
|
|
|
shader_warnings.cpp
|
…
|
|
|
shader_warnings.h
|
…
|
|