1
0
Fork 0
godot/scene/3d
Hugo Locurcio 1e5f0a86ca Allow more flexible adjustments of VisualInstance3D Lightmap Scale
Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
2024-11-14 17:28:05 +01:00
..
physics Merge pull request #98951 from AThousandShips/fix_more_super_call 2024-11-12 09:27:33 -06:00
SCsub
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp
audio_stream_player_3d.h
bone_attachment_3d.compat.inc
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
camera_3d.h
cpu_particles_3d.cpp
cpu_particles_3d.h
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
label_3d.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
lightmap_gi.h Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
look_at_modifier_3d.cpp Implement LookAtModifier3D 2024-11-12 05:03:35 +09:00
look_at_modifier_3d.h Implement LookAtModifier3D 2024-11-12 05:03:35 +09:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
navigation_agent_3d.h
navigation_link_3d.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
navigation_link_3d.h
navigation_obstacle_3d.cpp Improve NavigationObstacle3D editor tooling 2024-11-12 12:44:12 +01:00
navigation_obstacle_3d.h Improve NavigationObstacle3D editor tooling 2024-11-12 12:44:12 +01:00
navigation_region_3d.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
navigation_region_3d.h
node_3d.cpp
node_3d.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
path_3d.h
physical_bone_simulator_3d.cpp
physical_bone_simulator_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
skeleton_3d.compat.inc
skeleton_3d.cpp Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
skeleton_3d.h Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
skeleton_ik_3d.cpp
skeleton_ik_3d.h Style: Apply `clang-tidy` fixes 2024-11-04 12:11:06 -06:00
skeleton_modifier_3d.cpp Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
skeleton_modifier_3d.h Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
soft_body_3d.compat.inc
soft_body_3d.cpp
soft_body_3d.h
sprite_3d.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
sprite_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
visual_instance_3d.h Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp
xr_body_modifier_3d.h
xr_face_modifier_3d.cpp
xr_face_modifier_3d.h
xr_hand_modifier_3d.cpp
xr_hand_modifier_3d.h
xr_nodes.cpp Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
xr_nodes.h