mirror of https://github.com/godotengine/godot
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. |
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| .. | ||
| SCsub | ||
| godot_cone_twist_joint_3d.cpp | ||
| godot_cone_twist_joint_3d.h | ||
| godot_generic_6dof_joint_3d.cpp | ||
| godot_generic_6dof_joint_3d.h | ||
| godot_hinge_joint_3d.cpp | ||
| godot_hinge_joint_3d.h | ||
| godot_jacobian_entry_3d.h | ||
| godot_pin_joint_3d.cpp | ||
| godot_pin_joint_3d.h | ||
| godot_slider_joint_3d.cpp | ||
| godot_slider_joint_3d.h | ||