mirror of https://github.com/godotengine/godot
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask |
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|---|---|---|
| .. | ||
| doc_classes | ||
| icons | ||
| SCsub | ||
| config.py | ||
| grid_map.cpp | ||
| grid_map.h | ||
| grid_map_editor_plugin.cpp | ||
| grid_map_editor_plugin.h | ||
| register_types.cpp | ||
| register_types.h | ||