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godot/scene
Markus Sauermann 399bce02cf Fix 3D top_level resetting
There is no need to erase the top_level flag on EXIT_TREE.
During ENTER_TREE, `top_level = true` is not necessary, because it is
already set to true.
2023-06-22 18:58:29 +02:00
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2d Merge pull request #69027 from Uxeron/AudioListener2DRotationFix 2023-06-21 10:17:37 +02:00
3d Fix 3D top_level resetting 2023-06-22 18:58:29 +02:00
animation Use `get_node_or_null` when null checks are present 2023-06-10 13:22:56 +02:00
audio
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Use cached saturation for color picker when value is 0 2023-06-21 15:18:20 -07:00
main Fix missing enum value for `Window.initial_position` 2023-06-21 22:39:43 +02:00
resources Update indices after removing custom data layers 2023-06-21 03:12:53 +02:00
theme
SCsub
property_utils.cpp
property_utils.h
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h