mirror of https://github.com/godotengine/godot
This used to be ignored as we ran the X11 version with Vulkan software renderer and xvfb-run, which could crash at the time. Now that we have headless mode, this is not a problem anymore. |
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| .. | ||
| android_builds.yml | ||
| godot_cpp_test.yml | ||
| ios_builds.yml | ||
| linux_builds.yml | ||
| macos_builds.yml | ||
| runner.yml | ||
| static_checks.yml | ||
| web_builds.yml | ||
| windows_builds.yml | ||