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Windows: Make Direct3D 12 the default RD driver for new projects
For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.

Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.

Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
2025-11-27 10:26:25 +01:00
..
classes Windows: Make Direct3D 12 the default RD driver for new projects 2025-11-27 10:26:25 +01:00
tools SCons: Integrate `annotations` where relevant 2025-11-22 13:22:31 -06:00
translations
Doxyfile
Makefile
class.xsd