mirror of https://github.com/godotengine/godot
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed. - Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts. - Add tests for the new diagnostic GD0003. |
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|---|---|---|
| .. | ||
| CodeAnalysisAttributes.cs | ||
| Common.cs | ||
| EventHandlerSuffixSuppressor.cs | ||
| ExtensionMethods.cs | ||
| GlobalClassAnalyzer.cs | ||
| Godot.SourceGenerators.csproj | ||
| Godot.SourceGenerators.props | ||
| GodotClasses.cs | ||
| GodotEnums.cs | ||
| GodotMemberData.cs | ||
| GodotPluginsInitializerGenerator.cs | ||
| Helper.cs | ||
| MarshalType.cs | ||
| MarshalUtils.cs | ||
| MethodInfo.cs | ||
| MustBeVariantAnalyzer.cs | ||
| PropertyInfo.cs | ||
| ScriptMethodsGenerator.cs | ||
| ScriptPathAttributeGenerator.cs | ||
| ScriptPropertiesGenerator.cs | ||
| ScriptPropertyDefValGenerator.cs | ||
| ScriptRegistrarGenerator.cs | ||
| ScriptSerializationGenerator.cs | ||
| ScriptSignalsGenerator.cs | ||