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godot/servers/rendering/renderer_rd
clayjohn 6611c863bd Use a smaller epsilon for omni and spot attenuation cutoff
We just want to avoid calculating shadows when the attenuation is zero, so we should use the smallest epsilon we can get away with
2025-01-31 17:08:23 -08:00
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effects Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
environment Merge pull request #101112 from clayjohn/skyrd-fov 2025-01-09 20:51:26 +01:00
forward_clustered Merge pull request #102122 from DarioSamo/default-sdfgi-fix 2025-01-29 17:45:17 -06:00
forward_mobile Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 -03:00
shaders Use a smaller epsilon for omni and spot attenuation cutoff 2025-01-31 17:08:23 -08:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Fix wide angle spotlight clustering 2024-12-13 11:28:42 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_hash_map_rd.h Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 -03:00
renderer_canvas_render_rd.cpp 2D: Fix clip children and rendering artefacts 2025-01-30 07:19:47 +11:00
renderer_canvas_render_rd.h 2D: Fix `CanvasTexture` rendering when updating channels 2025-01-24 07:01:37 +11:00
renderer_compositor_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_compositor_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_render_rd.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_scene_render_rd.h Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
shader_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00