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godot/platform/android/export
Thaddeus Crews 64c58c225a
Merge pull request #107473 from m4gr3d/address_transparency_feedback
Address remaining feedback on Android background transparency
2025-07-16 11:27:54 -05:00
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export.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
export.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
export_plugin.cpp Merge pull request #107473 from m4gr3d/address_transparency_feedback 2025-07-16 11:27:54 -05:00
export_plugin.h Address remaining feedback on https://github.com/godotengine/godot/pull/106709 2025-07-07 12:11:21 -07:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
gradle_export_util.cpp Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
gradle_export_util.h Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
run_icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00