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godot/platform/windows
Hendrik Brucker 043ae91560 Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
..
export [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 10:38:28 +03:00
SCsub
context_gl_windows.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
context_gl_windows.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
crash_handler_windows.cpp
crash_handler_windows.h
detect.py
display_server_windows.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
display_server_windows.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
godot.ico
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
godot_res.rc
godot_windows.cpp
joypad_windows.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_windows.h
key_mapping_windows.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Replace backslash with forward slash in OS_Windows path methods 2021-07-04 09:04:21 +03:00
os_windows.h
platform_config.h
platform_windows_builders.py
vulkan_context_win.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
vulkan_context_win.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
windows_terminal_logger.cpp Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr 2021-07-06 12:14:29 +02:00
windows_terminal_logger.h