mirror of https://github.com/godotengine/godot
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| export | ||
| wayland | ||
| x11 | ||
| README.md | ||
| SCsub | ||
| crash_handler_linuxbsd.cpp | ||
| crash_handler_linuxbsd.h | ||
| dbus-so_wrap.c | ||
| dbus-so_wrap.h | ||
| detect.py | ||
| fontconfig-so_wrap.c | ||
| fontconfig-so_wrap.h | ||
| freedesktop_portal_desktop.cpp | ||
| freedesktop_portal_desktop.h | ||
| freedesktop_screensaver.cpp | ||
| freedesktop_screensaver.h | ||
| godot_linuxbsd.cpp | ||
| joypad_linux.cpp | ||
| joypad_linux.h | ||
| libudev-so_wrap.c | ||
| libudev-so_wrap.h | ||
| os_linuxbsd.cpp | ||
| os_linuxbsd.h | ||
| platform_config.h | ||
| platform_gl.h | ||
| platform_linuxbsd_builders.py | ||
| speechd-so_wrap.c | ||
| speechd-so_wrap.h | ||
| tts_linux.cpp | ||
| tts_linux.h | ||
| xkbcommon-so_wrap.c | ||
| xkbcommon-so_wrap.h | ||
README.md
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
See also misc/dist/linux folder for additional files
used by this platform.
Documentation
- Compiling for Linux/*BSD
- Instructions on building this platform port from source.
- Exporting for Linux/*BSD
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.png is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.