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godot/scene
Michael Alexsander 58e79bfa9a
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
2024-11-02 15:43:18 -03:00
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2d Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
3d Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
animation Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process 2024-10-29 19:26:00 -05:00
audio Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
debugger Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
gui Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
main Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
resources Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
property_list_helper.cpp
property_list_helper.h
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h
register_scene_types.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00