mirror of https://github.com/godotengine/godot
A missing condition caused infinite looping, despite the video playing flag being set to false. Small change to fix. Fixes: #20552 |
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| .. | ||
| SCsub | ||
| register_types.cpp | ||
| register_types.h | ||
| video_stream_gdnative.cpp | ||
| video_stream_gdnative.h | ||