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godot/modules/jolt_physics/objects
Aaron Franke a5de242a2f
Place a hard limit on the max_contacts_reported property
2025-03-29 01:17:55 -07:00
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jolt_area_3d.cpp Merge pull request #101254 from mihe/jolt/better-settings 2025-03-13 08:57:43 -05:00
jolt_area_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_body_3d.cpp Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
jolt_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_group_filter.cpp
jolt_group_filter.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_object_3d.cpp Skip `Object::to_string` when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
jolt_object_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_physics_direct_body_state_3d.cpp
jolt_physics_direct_body_state_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_shaped_object_3d.cpp Fix broken negative scaling when using Jolt Physics 2025-03-02 01:14:19 +01:00
jolt_shaped_object_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_soft_body_3d.cpp Merge pull request #101254 from mihe/jolt/better-settings 2025-03-13 08:57:43 -05:00
jolt_soft_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00