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godot/servers/rendering/dummy
clayjohn 35100396e4 Validate varying count when compiling shaders
This avoids crashing on devices when a number of varyings greater than the device limit is used.

For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
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environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
storage Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_dummy.h Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
rasterizer_dummy.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
rasterizer_scene_dummy.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00