mirror of https://github.com/godotengine/godot
The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that |
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| .. | ||
| SCsub | ||
| render_forward_clustered.cpp | ||
| render_forward_clustered.h | ||
| scene_shader_forward_clustered.cpp | ||
| scene_shader_forward_clustered.h | ||