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godot/modules/gltf
Rémi Verschelde 4e18022442
Merge pull request #114581 from nikitalita/gltf-fix-animation-track-path
GLTF: Fix getting animation track path
2026-01-05 11:45:31 +01:00
..
doc_classes Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7 2025-12-03 11:42:23 -06:00
editor Merge pull request #94873 from kroketio/blender-exitcode 2025-11-19 11:04:06 -06:00
extensions GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
structures GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
tests GLTF: Fix emissive texture import when emissiveFactor is absent 2025-12-12 16:34:36 -03:00
README.md
SCsub
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #114581 from nikitalita/gltf-fix-animation-track-path 2026-01-05 11:45:31 +01:00
gltf_document.h
gltf_state.compat.inc GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_state.cpp GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_state.h GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
gltf_template_convert.h
register_types.cpp
register_types.h
skin_tool.cpp
skin_tool.h

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.