mirror of https://github.com/godotengine/godot
Some of the values in compression enumeration represent uncompressed formats:
https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-wmf/4e588f70-bd92-4a6f-b77f-35d0feaf7a57
This allows the loader to proceed with uncompressed formats.
Note that loading compressed BMP's is still not supported.
(cherry picked from commit
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| .. | ||
| SCsub | ||
| config.py | ||
| image_loader_bmp.cpp | ||
| image_loader_bmp.h | ||
| register_types.cpp | ||
| register_types.h | ||