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godot/servers/rendering/renderer_rd/storage_rd
Hugo Locurcio baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
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light_storage.cpp Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
light_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
material_storage.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
material_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
mesh_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
particles_storage.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
texture_storage.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Force disable S3TC support on Android/iOS since we don't handle it 2022-08-04 18:27:56 +02:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00