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godot/servers/rendering/storage
David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
Fixed style error.

Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
2024-11-14 15:52:08 -06:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
camera_attributes_storage.cpp
camera_attributes_storage.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
compositor_storage.cpp
compositor_storage.h
environment_storage.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment_storage.h Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
light_storage.h
material_storage.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
mesh_storage.cpp Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
mesh_storage.h Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
particles_storage.h
render_data.cpp
render_data.h
render_scene_buffers.cpp Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
render_scene_buffers.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
render_scene_data.cpp
render_scene_data.h
texture_storage.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
utilities.cpp
utilities.h
variant_converters.h