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godot/core/object
Lukas Tenbrink 17ef5afa6c Auto-release static GDTypes at exit.
This fixes "unclaimed StringName" warnings and improves engine shutdown correctness.
2026-01-09 14:19:29 +01:00
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SCsub
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Auto-release static GDTypes at exit. 2026-01-09 14:19:29 +01:00
class_db.h Auto-release static GDTypes at exit. 2026-01-09 14:19:29 +01:00
gdtype.cpp Use `GDType` for GDExtension types as well. 2025-12-03 21:32:46 +01:00
gdtype.h
make_virtuals.py Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h
object.cpp Auto-release static GDTypes at exit. 2026-01-09 14:19:29 +01:00
object.h Use `GDType` for GDExtension types as well. 2025-12-03 21:32:46 +01:00
object_id.h
ref_counted.cpp
ref_counted.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
script_backtrace.cpp
script_backtrace.h
script_instance.cpp Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
script_instance.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
script_language.cpp Make indirectly inherited `EditorScript`s appear in the command palette 2025-12-08 13:20:31 -08:00
script_language.h Make indirectly inherited `EditorScript`s appear in the command palette 2025-12-08 13:20:31 -08:00
script_language_extension.cpp
script_language_extension.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
undo_redo.cpp
undo_redo.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
worker_thread_pool.cpp Increase stack size for all secondary threads on Apple platforms 2025-10-27 12:49:35 +01:00
worker_thread_pool.h