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godot/editor/plugins
Hugo Locurcio 57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX
tweaking process.

This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
..
gizmos Merge pull request #91226 from Calinou/editor-gpuparticles3d-simplify-gizmo 2024-05-07 16:49:38 +02:00
tiles Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_🤔 2024-05-22 09:27:00 +02:00
SCsub
abstract_polygon_2d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
abstract_polygon_2d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_space_1d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_space_1d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_space_2d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_space_2d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_tree_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_tree_editor_plugin.h
animation_library_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_library_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_player_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_player_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_state_machine_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_tree_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
asset_library_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
asset_library_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
audio_stream_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
audio_stream_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
audio_stream_randomizer_editor_plugin.cpp
audio_stream_randomizer_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
bit_map_editor_plugin.cpp
bit_map_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
bone_map_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
bone_map_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
camera_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
camera_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
canvas_item_editor_plugin.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
canvas_item_editor_plugin.h Create AudioStreamPlayer when dropping AudioStream 2024-05-19 20:26:04 +08:00
cast_2d_editor_plugin.cpp
cast_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
collision_shape_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
control_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
control_editor_plugin.h Toggle control expand flag directly via top bar 2024-05-10 17:04:14 +02:00
cpu_particles_2d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
cpu_particles_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
cpu_particles_3d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
debugger_editor_plugin.cpp Merge pull request #89248 from KoBeWi/store_no_store 2024-05-07 16:49:26 +02:00
debugger_editor_plugin.h Merge pull request #89248 from KoBeWi/store_no_store 2024-05-07 16:49:26 +02:00
dedicated_server_export_plugin.cpp
dedicated_server_export_plugin.h
editor_debugger_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_debugger_plugin.h
editor_plugin.compat.inc Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_plugin.cpp Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
editor_plugin.h Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
editor_plugin_settings.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_plugin_settings.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_preview_plugins.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
editor_preview_plugins.h
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h
editor_resource_tooltip_plugins.cpp
editor_resource_tooltip_plugins.h
font_config_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
font_config_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gdextension_export_plugin.h
gpu_particles_2d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
gpu_particles_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gpu_particles_3d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
gpu_particles_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gpu_particles_collision_sdf_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gpu_particles_collision_sdf_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gradient_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gradient_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gradient_texture_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gradient_texture_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
input_event_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
input_event_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
lightmap_gi_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
material_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
mesh_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_instance_3d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
mesh_instance_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_library_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
mesh_library_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
multimesh_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
multimesh_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_link_2d_editor_plugin.cpp
navigation_link_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_obstacle_2d_editor_plugin.cpp Allow editing NavigationObstacle2D shape 2024-05-12 08:40:43 -04:00
navigation_obstacle_2d_editor_plugin.h Allow editing NavigationObstacle2D shape 2024-05-12 08:40:43 -04:00
navigation_obstacle_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
navigation_obstacle_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_polygon_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
navigation_polygon_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
node_3d_editor_gizmos.cpp Tweak appearance of 3D editor gizmo icons 2024-05-08 17:13:14 +02:00
node_3d_editor_gizmos.h
node_3d_editor_plugin.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
node_3d_editor_plugin.h Create AudioStreamPlayer when dropping AudioStream 2024-05-19 20:26:04 +08:00
occluder_instance_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
occluder_instance_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
packed_scene_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
packed_scene_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
parallax_background_editor_plugin.cpp
parallax_background_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
particle_process_material_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
particle_process_material_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
path_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
path_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
path_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
path_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
plugin_config_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
plugin_config_dialog.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
polygon_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
polygon_2d_editor_plugin.h
polygon_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
polygon_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
resource_preloader_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
resource_preloader_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
root_motion_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
script_editor_plugin.h Add option to open online doc for selected native class in script editor 2024-05-14 21:44:46 +02:00
script_text_editor.cpp Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_🤔 2024-05-22 09:27:00 +02:00
script_text_editor.h
shader_editor_plugin.cpp
shader_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
shader_file_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
shader_file_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
skeleton_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_ik_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
skeleton_ik_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sprite_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
sprite_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sprite_frames_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
sprite_frames_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
style_box_editor_plugin.cpp
style_box_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
text_editor.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
text_editor.h
text_shader_editor.cpp Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey 2024-05-17 11:13:48 +02:00
text_shader_editor.h
texture_3d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
texture_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_editor_plugin.cpp
texture_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_layered_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
texture_layered_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_region_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
texture_region_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
theme_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
theme_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
theme_editor_preview.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
theme_editor_preview.h
version_control_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
version_control_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
visual_shader_editor_plugin.cpp Fix error when duplicating visual shader node inside a Frame 2024-05-20 15:56:16 +08:00
visual_shader_editor_plugin.h [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
voxel_gi_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
voxel_gi_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00