mirror of https://github.com/godotengine/godot
Instantiating a new ProjectSettings is *not* the way to go. ConfigFile works just fine to read/change a single value. Fixes memory leaks as the instantiated ProjectSettings was never freed. Forbid doing this to prevent such problems. Fixes #25661. |
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| .. | ||
| SCsub | ||
| engine.cpp | ||
| engine.h | ||
| project_settings.cpp | ||
| project_settings.h | ||