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renderer_rd
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Merge pull request #58734 from Calinou/tweak-render-timestamp-names
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2022-03-04 20:43:08 +01:00 |
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SCsub
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rasterizer_dummy.h
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Implement distance fade properties in OmniLight3D and SpotLight3D
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2022-02-25 15:17:35 +01:00 |
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renderer_canvas_cull.cpp
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Tweak render timestamp names for explicitness and consistency
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2022-03-04 08:46:12 +01:00 |
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renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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Implementing OpenXR driver
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2022-02-23 12:02:24 +01:00 |
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renderer_compositor.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
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renderer_scene.cpp
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renderer_scene.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
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renderer_scene_cull.cpp
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Tweak render timestamp names for explicitness and consistency
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2022-03-04 08:46:12 +01:00 |
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renderer_scene_cull.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
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renderer_storage.cpp
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renderer_storage.h
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Implement distance fade properties in OmniLight3D and SpotLight3D
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2022-02-25 15:17:35 +01:00 |
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renderer_thread_pool.cpp
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renderer_thread_pool.h
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renderer_viewport.cpp
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Tweak render timestamp names for explicitness and consistency
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2022-03-04 08:46:12 +01:00 |
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renderer_viewport.h
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rendering_device.cpp
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rendering_device.h
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Implementing OpenXR driver
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2022-02-23 12:02:24 +01:00 |
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_server_default.cpp
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rendering_server_default.h
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Implement distance fade properties in OmniLight3D and SpotLight3D
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2022-02-25 15:17:35 +01:00 |
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rendering_server_globals.cpp
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rendering_server_globals.h
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shader_compiler.cpp
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Use Filament specular models and parametrization
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2022-02-22 19:39:41 -08:00 |
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shader_compiler.h
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shader_language.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
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shader_language.h
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shader_types.cpp
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Use Filament specular models and parametrization
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2022-02-22 19:39:41 -08:00 |
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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