mirror of https://github.com/godotengine/godot
It used to always cycle all the peers when checking which one needed to be notified, now it only does that when the target is multiple (i.e. broadcast or exclusion). |
||
|---|---|---|
| .. | ||
| SCsub | ||
| multiplayer_spawner.cpp | ||
| multiplayer_spawner.h | ||
| multiplayer_synchronizer.cpp | ||
| multiplayer_synchronizer.h | ||
| scene_cache_interface.cpp | ||
| scene_cache_interface.h | ||
| scene_replication_interface.cpp | ||
| scene_replication_interface.h | ||
| scene_replication_state.cpp | ||
| scene_replication_state.h | ||
| scene_rpc_interface.cpp | ||
| scene_rpc_interface.h | ||