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Code
30cfb06941
godot
/
editor
/
export
History
Rémi Verschelde
f0aeea26fb
Merge pull request
#114483
from ej-sanmartin/fix/android-export-multi-arch
...
Fix Android export with multiple architectures failing when GDExtension includes native dependencies
2026-01-03 00:26:33 +01:00
..
SCsub
…
codesign.cpp
…
codesign.h
…
dedicated_server_export_plugin.cpp
…
dedicated_server_export_plugin.h
…
editor_export.cpp
…
editor_export.h
…
editor_export_platform.compat.inc
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editor_export_platform.cpp
Automatically include text server data if project includes translations requiring it.
2025-12-18 15:32:52 +02:00
editor_export_platform.h
…
editor_export_platform_apple_embedded.cpp
Merge pull request
#114098
from bruvzg/a12_pref
2025-12-18 23:31:19 +01:00
editor_export_platform_apple_embedded.h
…
editor_export_platform_extension.cpp
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editor_export_platform_extension.h
…
editor_export_platform_pc.cpp
Merge pull request
#112361
from Calinou/export-dedicated-server-no-shader-baker
2025-12-09 19:54:22 +01:00
editor_export_platform_pc.h
…
editor_export_plugin.cpp
…
editor_export_plugin.h
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editor_export_preset.compat.inc
…
editor_export_preset.cpp
Fixed export preset not duplicating selected files
2025-12-18 12:51:54 -06:00
editor_export_preset.h
Fixed export preset not duplicating selected files
2025-12-18 12:51:54 -06:00
export_template_manager.cpp
Use EditorFileDialog eveywhere in the editor
2025-12-19 02:47:45 +01:00
export_template_manager.h
…
gdextension_export_plugin.h
Use arch-filtered lambda for GDExtension dependency lookup (
#111407
).
2025-12-29 21:50:37 -05:00
lipo.cpp
…
lipo.h
…
macho.cpp
…
macho.h
…
plugin_config_apple_embedded.cpp
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plugin_config_apple_embedded.h
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project_export.cpp
Update Android export filename to match the export format
2026-01-02 14:22:59 +05:30
project_export.h
Remove unused private variables in `godot/editor`
2025-12-07 02:55:08 -08:00
project_zip_packer.cpp
…
project_zip_packer.h
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register_exporters.h
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shader_baker_export_plugin.cpp
…
shader_baker_export_plugin.h
…