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godot/scene/main
kobewi 34152b3f39 Remove redundant data.inside_tree 2025-05-28 15:27:59 +02:00
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canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp Fix typo ovrsampling → oversampling 2025-04-15 11:21:51 +02:00
canvas_item.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_layer.cpp Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
canvas_layer.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
http_request.cpp Clean up some uses of `String::substr` 2025-03-07 14:50:38 +01:00
http_request.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
instance_placeholder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
missing_node.cpp
missing_node.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multiplayer_api.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
node.cpp Remove redundant data.inside_tree 2025-05-28 15:27:59 +02:00
node.h Remove redundant data.inside_tree 2025-05-28 15:27:59 +02:00
resource_preloader.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
resource_preloader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_tree.cpp Merge pull request #102330 from RGDTAB/add_partial_smaa 2025-05-26 11:24:35 -05:00
scene_tree.h Remove unused `SceneTree::make_group_changed` 2025-05-13 16:40:17 +08:00
scene_tree_fti.cpp FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.cpp FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
shader_globals_override.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp
status_indicator.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
timer.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
viewport.h Add SMAA 1x 2025-05-21 15:02:09 -04:00
window.cpp Wayland: Fix window fitting in single-window mode 2025-05-21 00:58:41 +02:00
window.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00