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kobewi b41d6ecf8c Allow to override editor settings per project 2025-06-02 17:51:26 +02:00
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doc_classes Use Grisu2 algorithm in String::num_scientific to fix serializing 2025-05-22 09:13:16 -07:00
editor Merge pull request #105910 from lawnjelly/global_get_fast4 2025-04-30 09:18:44 -05:00
extensions Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
structures Implement KHR_node_visibility in the GLTF module 2025-04-13 13:42:46 -07:00
tests Disable `ResourceFormatLoader/Saver`s of disabled classes 2025-03-21 14:23:05 -03:00
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gltf_document.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
gltf_document.h Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility 2025-04-24 17:18:51 -05:00
gltf_state.cpp GLTF: Add extract_path and extract_prefix settings 2024-11-04 19:28:33 -08:00
gltf_state.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gltf_template_convert.h Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
register_types.cpp Allow to override editor settings per project 2025-06-02 17:51:26 +02:00
register_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skin_tool.cpp Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
skin_tool.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.