mirror of https://github.com/godotengine/godot
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc. Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps |
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|---|---|---|
| .. | ||
| effects | ||
| SCsub | ||
| canvas.glsl | ||
| canvas_occlusion.glsl | ||
| canvas_sdf.glsl | ||
| canvas_uniforms_inc.glsl | ||
| cube_to_dp.glsl | ||
| effect_blur.glsl | ||
| feed.glsl | ||
| lens_distorted.glsl | ||
| particles.glsl | ||
| particles_copy.glsl | ||
| scene.glsl | ||
| skeleton.glsl | ||
| sky.glsl | ||
| stdlib_inc.glsl | ||
| tonemap_inc.glsl | ||