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godot/drivers/gles3/shaders
clayjohn 9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
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effects SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
SCsub Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
canvas.glsl add REGION_RECT 2025-04-30 11:07:22 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Merge pull request #99548 from Repiteo/style/clang-format-19-options 2024-11-22 14:54:29 -06:00
cube_to_dp.glsl
effect_blur.glsl
feed.glsl Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
lens_distorted.glsl
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl
scene.glsl Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
skeleton.glsl
sky.glsl Fix float/int comparison in acos_approx in sky template shader 2025-04-27 17:06:34 -07:00
stdlib_inc.glsl Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
tonemap_inc.glsl Optimize AgX tonemapper's handling of negative values 2025-01-13 17:35:35 -05:00