mirror of https://github.com/godotengine/godot
EditorDebuggerInspector is in tree, so it gets automatically deleted, when clearing errors the debugger should not fake a process notification. |
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|---|---|---|
| .. | ||
| SCsub | ||
| editor_debugger_inspector.cpp | ||
| editor_debugger_inspector.h | ||
| editor_debugger_node.cpp | ||
| editor_debugger_node.h | ||
| editor_debugger_tree.cpp | ||
| editor_debugger_tree.h | ||
| script_editor_debugger.cpp | ||
| script_editor_debugger.h | ||