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godot/core/object
Rémi Verschelde 5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
..
SCsub
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Fix `ClassDB` not checking for `API_EDITOR_EXTENSION` 2024-05-25 00:23:12 +02:00
class_db.h
make_virtuals.py
message_queue.cpp Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 2024-05-14 12:07:03 +02:00
message_queue.h Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
method_bind.cpp
method_bind.h Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
object.compat.inc
object.cpp Use GDExtension `to_string` in Node 2024-06-11 17:40:51 +02:00
object.h GDExtension: provide `free_property_list_func` with length of array 2024-04-27 14:13:17 +02:00
object_id.h
ref_counted.cpp
ref_counted.h
script_instance.cpp
script_instance.h
script_language.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
script_language.h
script_language_extension.cpp Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
script_language_extension.h Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`. 2024-05-04 18:50:04 -04:00
undo_redo.cpp Revert "Fix method name for custom callable" 2024-06-11 11:02:03 +02:00
undo_redo.h
worker_thread_pool.cpp WorkerThreadPool: Fix yield-over for not-yet-started tasks 2024-04-18 19:25:19 +02:00
worker_thread_pool.h WorkerThreadPool: Fix yield-over for not-yet-started tasks 2024-04-18 19:25:19 +02:00