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godot/modules/gltf/doc_classes
Thaddeus Crews 202e442671
Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7
Fix miscellaneous oddities around the class reference (part 7)
2025-12-03 11:42:23 -06:00
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EditorSceneFormatImporterBlend.xml Fix miscellaneous oddities around the class reference (part 4) 2025-04-10 17:56:58 +02:00
EditorSceneFormatImporterGLTF.xml
GLTFAccessor.xml GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
GLTFAnimation.xml
GLTFBufferView.xml GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
GLTFCamera.xml Use Grisu2 algorithm in String::num_scientific to fix serializing 2025-05-22 09:13:16 -07:00
GLTFDocument.xml Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
GLTFDocumentExtension.xml
GLTFDocumentExtensionConvertImporterMesh.xml
GLTFLight.xml Use Grisu2 algorithm in String::num_scientific to fix serializing 2025-05-22 09:13:16 -07:00
GLTFMesh.xml
GLTFNode.xml Fix miscellaneous oddities around the class reference (part 7) 2025-11-28 18:19:45 +01:00
GLTFObjectModelProperty.xml Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
GLTFPhysicsBody.xml Fix *even* more miscellaneous oddities around the class reference 2025-04-07 17:37:08 +02:00
GLTFPhysicsShape.xml Fix *even* more miscellaneous oddities around the class reference 2025-04-07 17:37:08 +02:00
GLTFSkeleton.xml
GLTFSkin.xml
GLTFSpecGloss.xml
GLTFState.xml GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
GLTFTexture.xml
GLTFTextureSampler.xml