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godot/modules/glslang
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
..
SCsub Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
config.py
register_types.cpp Force disable SPIRV debug info on D3D12. 2025-10-23 11:17:01 +03:00
register_types.h
shader_compile.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00