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godot/core/string
Haoyu Qiu 207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
..
SCsub
char_range.inc
char_utils.h
locales.h
node_path.cpp
node_path.h
optimized_translation.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
optimized_translation.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
print_string.cpp
print_string.h
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h
translation.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation_po.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation_po.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
ucaps.h
ustring.cpp Fix String::word_wrap() for long words 2022-12-16 13:18:57 +08:00
ustring.h Fix String::word_wrap() for long words 2022-12-16 13:18:57 +08:00