mirror of https://github.com/godotengine/godot
The list of allowed shader types is now displayed if any `shader_type`-related error is emitted. This makes it easier to remember which shader types are allowed when creating a new shader. |
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|---|---|---|
| .. | ||
| arvr | ||
| audio | ||
| camera | ||
| physics | ||
| physics_2d | ||
| visual | ||
| SCsub | ||
| arvr_server.cpp | ||
| arvr_server.h | ||
| audio_server.cpp | ||
| audio_server.h | ||
| camera_server.cpp | ||
| camera_server.h | ||
| physics_2d_server.cpp | ||
| physics_2d_server.h | ||
| physics_server.cpp | ||
| physics_server.h | ||
| register_server_types.cpp | ||
| register_server_types.h | ||
| server_wrap_mt_common.h | ||
| visual_server.cpp | ||
| visual_server.h | ||