1
0
Fork 0
godot/scene/main
Thaddeus Crews eb3d6d8cd3
Merge pull request #112446 from Ivorforce/revert-warn-rename
Revert "Add warning when node name is invalid"
2025-11-05 13:05:48 -06:00
..
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp Merge pull request #90401 from KoBeWi/I_wonder_how_much_this_breaks 2025-10-24 11:23:02 -05:00
canvas_item.h Merge pull request #90401 from KoBeWi/I_wonder_how_much_this_breaks 2025-10-24 11:23:02 -05:00
canvas_layer.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
canvas_layer.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
http_request.cpp Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`. 2025-10-05 17:49:23 +09:00
http_request.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
instance_placeholder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
missing_node.cpp Add `recording_signals` to MissingNode 2025-10-09 22:08:59 +02:00
missing_node.h Add `recording_signals` to MissingNode 2025-10-09 22:08:59 +02:00
multiplayer_api.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Fix false positive warning with `FixedVector` array bounds in gcc. 2025-10-17 13:11:33 +02:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
node.cpp Revert "Add warning when node name is invalid" 2025-11-05 18:11:43 +01:00
node.h Speed up signal disconnects in the editor 2025-10-22 22:27:25 -07:00
resource_preloader.cpp Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
resource_preloader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_tree.cpp Add change_scene_to_node() 2025-10-22 12:21:18 +02:00
scene_tree.h Add change_scene_to_node() 2025-10-22 12:21:18 +02:00
scene_tree_fti.cpp FTI - Fix `SceneTreeFTI` depth limit behaviour 2025-10-09 10:56:01 +01:00
scene_tree_fti.h FTI - Fix `SceneTreeFTI` depth limit behaviour 2025-10-09 10:56:01 +01:00
scene_tree_fti_tests.cpp FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
shader_globals_override.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp
status_indicator.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
timer.cpp Remove `display_server.h` transitive include from `node.h`. 2025-10-14 00:43:02 +02:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Fix UI focus being shown when it shouldn't 2025-11-03 17:00:05 -03:00
viewport.h add gui_drag_threshold for viewports 2025-10-24 19:01:25 +02:00
window.cpp Merge pull request #111288 from bruvzg/move_input 2025-11-05 11:48:06 -06:00
window.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00