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godot/editor/debugger
Lukas Tenbrink 1d840aae3a Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
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debug_adapter Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
SCsub
debugger_editor_plugin.cpp Add EditorDock's own DockSlot enum 2026-01-02 13:16:23 +01:00
debugger_editor_plugin.h
editor_debugger_inspector.cpp Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
editor_debugger_inspector.h
editor_debugger_node.cpp Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
editor_debugger_node.h Use new dock system for Debugger 2025-11-25 20:40:26 -08:00
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Remove `sky.h` include from `environment.h`, to speed up compile time. 2026-01-30 00:05:55 +01:00
editor_debugger_tree.h
editor_expression_evaluator.cpp Improve auto-translation of Debugger 2025-11-17 20:11:35 +01:00
editor_expression_evaluator.h Remove unused private variables in `godot/editor` 2025-12-07 02:55:08 -08:00
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp Improve auto-translation of Debugger 2025-11-17 20:11:35 +01:00
editor_performance_profiler.h
editor_profiler.cpp Improve auto-translation of Debugger 2025-11-17 20:11:35 +01:00
editor_profiler.h Remove unused private variables in `godot/editor` 2025-12-07 02:55:08 -08:00
editor_visual_profiler.cpp Improve auto-translation of Debugger 2025-11-17 20:11:35 +01:00
editor_visual_profiler.h
script_editor_debugger.cpp Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
script_editor_debugger.h Add and adjust more scroll hints in the editor 2025-12-17 11:15:33 -03:00