mirror of https://github.com/godotengine/godot
OmniLight3D: * Fixed lack of precision in cube map mode by scaling the projection's znear. * Fixed aliasing issues by making the paraboloids use two square regions instead of two half squares. * Fixed shadowmap atlas bleeding by adding padding. * Fixed sihadow blur's inconsistent radius and unclamped sampling. SpotLight3D: * Fixed lack of precision by scaling the projection's znear. * Fixed normal biasing. Both: * Tweaked biasing to make sure it works out of the box in most situations. |
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| .. | ||
| forward_clustered | ||
| forward_mobile | ||
| shaders | ||
| SCsub | ||
| cluster_builder_rd.cpp | ||
| cluster_builder_rd.h | ||
| effects_rd.cpp | ||
| effects_rd.h | ||
| pipeline_cache_rd.cpp | ||
| pipeline_cache_rd.h | ||
| renderer_canvas_render_rd.cpp | ||
| renderer_canvas_render_rd.h | ||
| renderer_compositor_rd.cpp | ||
| renderer_compositor_rd.h | ||
| renderer_scene_environment_rd.cpp | ||
| renderer_scene_environment_rd.h | ||
| renderer_scene_gi_rd.cpp | ||
| renderer_scene_gi_rd.h | ||
| renderer_scene_render_rd.cpp | ||
| renderer_scene_render_rd.h | ||
| renderer_scene_sky_rd.cpp | ||
| renderer_scene_sky_rd.h | ||
| renderer_storage_rd.cpp | ||
| renderer_storage_rd.h | ||
| shader_compiler_rd.cpp | ||
| shader_compiler_rd.h | ||
| shader_rd.cpp | ||
| shader_rd.h | ||