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godot/thirdparty/glslang/SPIRV
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
..
GLSL.ext.AMD.h
GLSL.ext.ARM.h
GLSL.ext.EXT.h
GLSL.ext.KHR.h
GLSL.ext.NV.h
GLSL.ext.QCOM.h
GLSL.std.450.h
GlslangToSpv.cpp
GlslangToSpv.h
InReadableOrder.cpp
Logger.cpp
Logger.h
NonSemanticDebugPrintf.h
NonSemanticShaderDebugInfo100.h
SPVRemapper.cpp
SPVRemapper.h
SpvBuilder.cpp
SpvBuilder.h Add missing `cstdint` includes for GCC 15 2025-01-25 14:59:28 +01:00
SpvPostProcess.cpp
SpvTools.cpp
SpvTools.h
bitutils.h
disassemble.cpp
disassemble.h
doc.cpp
doc.h
hex_float.h
spvIR.h