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godot/servers/rendering/renderer_rd/forward_clustered
Bastiaan Olij aac883849e Apply fixed size properly for mono/stereo rendering. 2026-01-20 23:19:45 +11:00
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render_forward_clustered.cpp Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
render_forward_clustered.h Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
scene_shader_forward_clustered.cpp Apply fixed size properly for mono/stereo rendering. 2026-01-20 23:19:45 +11:00
scene_shader_forward_clustered.h Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00