mirror of https://github.com/godotengine/godot
Our DTLS ENet implementation has always been quite hacky and experimental since ENet itself lacks a proper API for DTLS. This commit adds two more DTLS methods to our builtin ENet to allow peer-connections lifecycle management for the DTLS server. This means the DTLS server is now notified (by our module) when ENet accepts or disconnects a peer, allowing it to handle timeouts and higher-level disconnections. |
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| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| enet_connection.cpp | ||
| enet_connection.h | ||
| enet_multiplayer_peer.cpp | ||
| enet_multiplayer_peer.h | ||
| enet_packet_peer.cpp | ||
| enet_packet_peer.h | ||
| register_types.cpp | ||
| register_types.h | ||