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godot/modules/enet
Fabio Alessandrelli d4f06d4983 ENet: Fix DTLS server leaking peers
Our DTLS ENet implementation has always been quite hacky and
experimental since ENet itself lacks a proper API for DTLS.

This commit adds two more DTLS methods to our builtin ENet to allow
peer-connections lifecycle management for the DTLS server.

This means the DTLS server is now notified (by our module) when ENet
accepts or disconnects a peer, allowing it to handle timeouts and
higher-level disconnections.
2026-01-10 18:35:34 +01:00
..
doc_classes Fix miscellaneous oddities around the class reference (part 5) 2025-06-06 15:21:25 +02:00
SCsub Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
config.py
enet_connection.cpp Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
enet_connection.h
enet_multiplayer_peer.cpp
enet_multiplayer_peer.h
enet_packet_peer.cpp ENet: Fix DTLS server leaking peers 2026-01-10 18:35:34 +01:00
enet_packet_peer.h
register_types.cpp
register_types.h