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godot/editor/file_system
Luca 03b67fd697 Reworked EditorQuickOpenDialog to use UIDs internally and validate resource validity on init fixing issues when files are moved or removed. 2026-01-17 18:30:00 +01:00
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dependency_editor.cpp Improve spacing in trees showing table data in modern theme 2026-01-12 00:01:49 +04:00
dependency_editor.h Touch-up the Owners dialog 2025-12-18 15:19:01 -03:00
editor_file_system.cpp Reworked EditorQuickOpenDialog to use UIDs internally and validate resource validity on init fixing issues when files are moved or removed. 2026-01-17 18:30:00 +01:00
editor_file_system.h Reworked EditorQuickOpenDialog to use UIDs internally and validate resource validity on init fixing issues when files are moved or removed. 2026-01-17 18:30:00 +01:00
editor_paths.cpp Use ProjectSettings functions instead of hard-coded folder name in tests 2025-10-24 20:24:50 -07:00
editor_paths.h
file_info.cpp
file_info.h