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godot/servers/rendering/renderer_rd/shaders/forward_clustered
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
scene_forward_clustered_inc.glsl Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00